Dramatic Gamification in Bassim Altayeb’s Izayza

Authors

  • Maryam Hamed Algburi English Department, College of Education for Women, University of Baghdad
  • Alyaa A. Naser, Ph.D. College of Arts, University of Baghdad

DOI:

https://doi.org/10.31973/kxmx1244

Keywords:

Gamification , Drama , Octalysis Framework, Games

Abstract

This paper delves into gamification, or the use of game elements in non-gaming environments. This paper Reflects on the existing game elements in Izayza by Bassim Altayeb while aiming to show the influence of those elements and how this play carries itself in terms of balancing the resulting emotions and thoughts that the reader/the audience gets. It also revolves around how Izayza incorporates gamification to create an experimental environment for its spectators in coordination with the message of the play. The play's unique integration of the audience into the performance, blurring the lines between actors and viewers, reinforces its gamified nature. While maintaining a serious tone, Izayza aligns with the concept that playing and the dramatic arts are not mutually exclusive, providing a thought-provoking and immersive experience for its participants. Lastly, this intersection suggests a relationship between games and drama.

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References

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Published

2024-12-15

Issue

Section

English linguistics and literature

How to Cite

Algburi, M., & Naser, A. . (2024). Dramatic Gamification in Bassim Altayeb’s Izayza. Al-Adab Journal, 151, 37-60. https://doi.org/10.31973/kxmx1244

Publication Dates

Received

2024-01-21

Revised

2024-02-04

Accepted

2024-02-07

Published Online First

2024-12-15

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